# The Tower Is Empty > A living memorial and context guide about Bungie, Destiny, and Destiny 2 entering maintenance mode after twelve years of active franchise life. The site explains why Destiny 2's June 9, 2026 "Monument of Triumph" update matters, using Jason Schreier's public commentary and reporting as the narrative spine. It treats Destiny as a beloved shared world first: the game people complained about while loading into one more strike, the raids that ran too late, the friendships waiting in orbit, and the strange quiet after the last update. It then explains the business pressures underneath: the original Activision publishing deal, Destiny's community rituals, the Destiny 2 reset, Bungie's 2019 split from Activision, Sony's 2022 acquisition of Bungie, The Final Shape as a creative capstone, and the cost problem that makes a new Destiny 3 difficult in the current market. ## Canonical Pages - [When the Light Went Out](https://thetowerisempty.com/): Main living memorial and visual walkthrough. - [Crawler Context Text](https://thetowerisempty.com/context.txt): Plain-text summary for crawlers, AI assistants, and readers who want the core story without the visual treatment. - [Sitemap](https://thetowerisempty.com/sitemap.xml): URL index for crawlers. ## Core Thesis Destiny began as a ten-year plan, became a nightly ritual for millions of players, and reached maintenance mode with no clear sequel ready to take over. The franchise did not simply fail. It became expensive to maintain, complicated to enter, and difficult to keep expanding at the scale players expected while also justifying the risk of Destiny 3. ## Important Entities - Bungie - Destiny - Destiny 2 - Jason Schreier - Activision - Sony Interactive Entertainment - The Final Shape - Monument of Triumph - Live-service games - Vault of Glass - The Taken King ## Source Notes Confirmed information about the final Destiny 2 live-service update comes from Bungie's May 21, 2026 announcement. Claims about layoffs, the absence of Destiny 3 in active development, and Bungie's internal pitching/prototyping are attributed to Jason Schreier's public commentary and related reporting summaries unless separately confirmed by Bungie or Sony.